The Darkened North
Orders, Societies and Guilds
Bartigtot: The Deadbeards, Dwarven order of soldiers who fought at Olensk. Their losses were so great that the survivors shaved their chins. Only veterans and their sons become Bartigtot.
Black Riders ( Lost Men): The Black Riders were originally founded as personal guard the Patriarch. Originally, a thousand strong, the Riders were smashed as the Empire fell. Stories of their revival in the Grunliche Mountains to the northeast are increasingly more common.
Confessor Knights: Band of Paladins who serve St. Luther.
Covenant of the Lion: Paladins and cavaliers.
Cult of the Sword: A fighter’s and mercenaries guild. Any guild members may refuse to engage in personal combat with another member. In the event of a mutual agreement to cross swords, mercy is expected and freely given. Members identify one-another by their sworn oath and branded symbol of the sword.
Holy Defenders of the Flame: Paladins who her serve the Holy Flame.
Knights of Haven: Knights who guide and protect pilgrims of Ore-Tsar.
Poor Knights: Crusading Knights dedicated to pacifying the wild western lands of the New Empire.
Shield Brethren: A secretive sect of Warrior Monks.
Star Watchers: A loose order, these rangers wander Erde, pay homage to the star, Patrice.
Watchers in the Wood: A Ranger order dedicated to the Great Oak.
Wizard and Druid Guilds
Order of the Oak: The servants of the Great Oak, aligned with Watchers of the Wood.
Knights of Wizardry: A new guild in the New Empire, dedicated to the study of magic.
Lothian Clerics: Clerics commited to the worship of Daladon Lothian and serve to aid the under-privledged.
Mystic Enclave: A guild founded by Aristobolus the White Mage in 694md.
[[The Red Druids | The Red Druids]]